Where do I even begin with this masterpiece of a game,
I shall walk through my highlights in chronological order, but dear viewer please beware that this post contains spoilers for this game, it is a plot SO powerful, that you best avoid if you have not experienced its sheer glory yourself.
Firstly, the settings menu, wow, such detail, every instance of the game is editable for your preference, deeply innovative, I was shocked and frighteningly excited, I immediately called my parents to tell them about the wonders upon my monitor. To say this game is artistic, is an understatement, even the settings menu had hidden meaning between the pixels. The use of "poland" was a detailed touch, informing the player of the destination of the backrooms, however it is also a powerful ironic message, because the backrooms are an escape. An escape from where? Poland, a worse hell than the nightmares of the noclip realm. The music, a 3 second loop, indicating the protagonists dwindling mental state, repeating the same actions over and over, possibly inspired from the mind shattering scene from the hit game Far Cry 3.
Next, I hovered over the quit button, the settings alone was enough adrenaline for one day, but I found it would not press! The horror had begun and I was offered no easy safety, to escape I must endure the nightmare beyond. This is indicative of the horrors endured by the protagonist, he cannot quit the backrooms, so why should I! The detailed imagery once again in full vigour. I could really feel the protagonist within me.
So, with fear in my eyes and my mouse firmly clenched, I pressed "play". The first thing I noticed, the DPI, it was so high, this is a clear representation of the protagonists fear, quickly whipping round corners to check for monsters, my wrist hurt as so did his whole body, from turning and twisting on the run. I came upon the red arrows, a sharp, perfect arrow, contrasting with the deeply detailed environment, an indication of the protagonist not belonging in this world. The wallpaper, turns at 90 degree angles indicating his fall to insanity. The audio reminded me of my visit to German WW2 bunkers, it was clear some kind of militaristic evil was at play here.
Then I came upon my first enemy, a small anime-like woman. A reference to Japanese pop culture, it blasted my ears with a sound effect so terrifying I had to take a 30min break to re-adjust myself. Pressing forward, I found a screwdriver, guarded by a tall figure with some kind of red object on his arm, but he disappeared! Leaving but a sign reading "RUN"!!! So I ran, all the way to a vent, and made my escape. Crawling through, the FOV on my camera jittered as I gazed upon the exit, behind, a hamster.
This may sound confusing to you now, but, I had a sudden realisation.
The FOV shake, simply the character losing their physical body, they had died, but to who? The Hamster? But the Hamster is on the game icon, it's how the game was started and how it ended, meaning the protagonist must have killed themself! The Japanese/Axis power references, the man with a red arm... arm-band. The German bunker, the feeling of running from the past, the use of Poland, it all came together. You play as Hitler. In his bunker, the days before his death, preparing to commit suicide, failing to escape his corrupting mental state. And so. The greatest game of our generation ended, with a swift Alt-F4 to desktop. And wow. This is the sort of thing I will think over and over for years. Thank you Developers, you truly are masters in your field. All my prayers to you.
This has to be one of the best backrooms inspired games ever created.
The horror game genre is overpopulated with mediocre, jumpscare filled games that rely on cheap tricks to scare the player. The stories told are generic, cliché and not as interesting and that combined with a poor attempt at scares creates a boring and unpleasant experience all around.
This game however is not like that in the slightest, it’s much more close to the classical titles that come to mind when you think of a genuinely scary game with an investing plot. Works like “Silent Hill'' come to mind, when thinking about video games with such an intense atmosphere as this one. The creator must’ve really put in tons of hard work into this project, since the gameplay and the plot intertwine so well together and it shows. The game’s been made with Unity and the engine has been really put to its limitations with this one. Graphics wise, it’s one of the better looking games out on the market and with the constantly upgrading technology making games look almost life like it's a hard feat to achieve.
Storywise the game is written as well as some titles coming off of Stephen King's library, the characters have a lot of depth to them and as the story progresses you can see how previous events affect their future actions, the growth is clearly visible and very natural. If you enjoy the tales with themes of monsters beyond human imagination, then I suggest you give this game a try. The way the author touches on the subject of fear of the unknown is unlike anything I’ve seen done in the medium of video games before. The only game I can think of that comes even close to this level would be “Darkwood”, which in itself is a fantastic game, yet with a few more flaws than this project. I cannot praise “Backrooms Demo” enough for how well the horror aspect has been reflected through it. Every little detail has been placed there with a purpose just like the author intended it to be and the overall bigger picture is quite a thing to behold. There wasn’t a single second in this experience where I was bored or knew what would happen next.
Can’t wait for more projects coming out from Hoshimiuwu in the future and hope they’ll be even better (which seems almost impossible to achieve) or at least on par with this one here. There’s a lot of potential to be utilized and I hope the creator can reach the peak of their capability in the gamedev world.
As for my rating I shall give it a deserved 10/10. Good job, my best wishes to the creator and their future success.
This game is the best backroom game I've played, I absolutely love the graphics and the vibe is nailed perfectly, the 3d models are especially exceptional quality! highly recommend anyone reading this to give this game a go (:
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Great job, especially for your first game!
Thank you so much ^^
This was a really good backrooms game. Keep it up!
too hard
Skill issue
love it thank you
Wow. Just Wow.
Where do I even begin with this masterpiece of a game,
I shall walk through my highlights in chronological order, but dear viewer please beware that this post contains spoilers for this game, it is a plot SO powerful, that you best avoid if you have not experienced its sheer glory yourself.
Firstly, the settings menu, wow, such detail, every instance of the game is editable for your preference, deeply innovative, I was shocked and frighteningly excited, I immediately called my parents to tell them about the wonders upon my monitor. To say this game is artistic, is an understatement, even the settings menu had hidden meaning between the pixels. The use of "poland" was a detailed touch, informing the player of the destination of the backrooms, however it is also a powerful ironic message, because the backrooms are an escape. An escape from where? Poland, a worse hell than the nightmares of the noclip realm. The music, a 3 second loop, indicating the protagonists dwindling mental state, repeating the same actions over and over, possibly inspired from the mind shattering scene from the hit game Far Cry 3.
Next, I hovered over the quit button, the settings alone was enough adrenaline for one day, but I found it would not press! The horror had begun and I was offered no easy safety, to escape I must endure the nightmare beyond. This is indicative of the horrors endured by the protagonist, he cannot quit the backrooms, so why should I! The detailed imagery once again in full vigour. I could really feel the protagonist within me.
So, with fear in my eyes and my mouse firmly clenched, I pressed "play". The first thing I noticed, the DPI, it was so high, this is a clear representation of the protagonists fear, quickly whipping round corners to check for monsters, my wrist hurt as so did his whole body, from turning and twisting on the run. I came upon the red arrows, a sharp, perfect arrow, contrasting with the deeply detailed environment, an indication of the protagonist not belonging in this world. The wallpaper, turns at 90 degree angles indicating his fall to insanity. The audio reminded me of my visit to German WW2 bunkers, it was clear some kind of militaristic evil was at play here.
Then I came upon my first enemy, a small anime-like woman. A reference to Japanese pop culture, it blasted my ears with a sound effect so terrifying I had to take a 30min break to re-adjust myself. Pressing forward, I found a screwdriver, guarded by a tall figure with some kind of red object on his arm, but he disappeared! Leaving but a sign reading "RUN"!!! So I ran, all the way to a vent, and made my escape. Crawling through, the FOV on my camera jittered as I gazed upon the exit, behind, a hamster.
This may sound confusing to you now, but, I had a sudden realisation.
The FOV shake, simply the character losing their physical body, they had died, but to who? The Hamster? But the Hamster is on the game icon, it's how the game was started and how it ended, meaning the protagonist must have killed themself! The Japanese/Axis power references, the man with a red arm... arm-band. The German bunker, the feeling of running from the past, the use of Poland, it all came together. You play as Hitler. In his bunker, the days before his death, preparing to commit suicide, failing to escape his corrupting mental state. And so. The greatest game of our generation ended, with a swift Alt-F4 to desktop. And wow. This is the sort of thing I will think over and over for years. Thank you Developers, you truly are masters in your field. All my prayers to you.
Thank you for the review, had a good laugh
amazing
This has to be one of the best backrooms inspired games ever created.
The horror game genre is overpopulated with mediocre, jumpscare filled games that rely on cheap tricks to scare the player. The stories told are generic, cliché and not as interesting and that combined with a poor attempt at scares creates a boring and unpleasant experience all around.
This game however is not like that in the slightest, it’s much more close to the classical titles that come to mind when you think of a genuinely scary game with an investing plot. Works like “Silent Hill'' come to mind, when thinking about video games with such an intense atmosphere as this one. The creator must’ve really put in tons of hard work into this project, since the gameplay and the plot intertwine so well together and it shows. The game’s been made with Unity and the engine has been really put to its limitations with this one. Graphics wise, it’s one of the better looking games out on the market and with the constantly upgrading technology making games look almost life like it's a hard feat to achieve.
Storywise the game is written as well as some titles coming off of Stephen King's library, the characters have a lot of depth to them and as the story progresses you can see how previous events affect their future actions, the growth is clearly visible and very natural. If you enjoy the tales with themes of monsters beyond human imagination, then I suggest you give this game a try. The way the author touches on the subject of fear of the unknown is unlike anything I’ve seen done in the medium of video games before. The only game I can think of that comes even close to this level would be “Darkwood”, which in itself is a fantastic game, yet with a few more flaws than this project. I cannot praise “Backrooms Demo” enough for how well the horror aspect has been reflected through it. Every little detail has been placed there with a purpose just like the author intended it to be and the overall bigger picture is quite a thing to behold. There wasn’t a single second in this experience where I was bored or knew what would happen next.
Can’t wait for more projects coming out from Hoshimiuwu in the future and hope they’ll be even better (which seems almost impossible to achieve) or at least on par with this one here. There’s a lot of potential to be utilized and I hope the creator can reach the peak of their capability in the gamedev world.
As for my rating I shall give it a deserved 10/10. Good job, my best wishes to the creator and their future success.
This game is the best backroom game I've played, I absolutely love the graphics and the vibe is nailed perfectly, the 3d models are especially exceptional quality! highly recommend anyone reading this to give this game a go (: